See: Description
| Interface | Description | 
|---|---|
| Channel | 
 A Channel is a construct that can send/receive like Packets/ClientMessages etc. 
 | 
| ChannelCloseListener | 
 A listener called when a  
Channel is closed. | 
| ChannelErrorHandler | 
 A strategy for controlling what needs to be done in case of an Exception
 being thrown when the  
EventLoopGroup processes events. | 
| ChannelFactory | 
 A factory for creating  
Channel instances. | 
| ChannelInboundHandler | 
 The  
ChannelInboundHandler provides control when data is received and needs to be processed. | 
| ChannelInitializer | 
 Initializes the Channel when the Channel is used for the first time. 
 | 
| ChannelOutboundHandler<F extends OutboundFrame> | 
 Responsible for writing  
OutboundFrame to a ByteBuffer. | 
| EventLoopGroup | 
 The EventLoopGroup is responsible for processing registered channels. 
 | 
| OutboundFrame | 
 Represents something that can be written to a  
Channel
 There are different types of OutboundFrame:
 
 Packet: for member to member and old-client to member communication
 TextMessage: for memcached and rest communication
 ClientMessage: for the new client to member communication
 
 Till so far, all communication over a single connection, will be of a single
 Frame-class. | 
| Class | Description | 
|---|---|
| AbstractChannel | 
 An abstract  
Channel implementation. | 
| InitResult<H> | 
Copyright © 2018 Hazelcast, Inc.. All Rights Reserved.