See: Description
Interface | Description |
---|---|
Channel |
A Channel is a construct that can send/receive like Packets/ClientMessages etc.
|
ChannelCloseListener |
A listener called when a
Channel is closed. |
ChannelErrorHandler |
A strategy for controlling what needs to be done in case of an Exception being thrown when the
EventLoopGroup processes
events. |
ChannelFactory |
A factory for creating
Channel instances. |
ChannelInboundHandler |
The
ChannelInboundHandler provides control when data is received and needs to be processed. |
ChannelInitializer |
Initializes the Channel when the Channel is used for the first time.
|
ChannelOutboundHandler<F extends OutboundFrame> |
Responsible for writing
OutboundFrame to a ByteBuffer . |
EventLoopGroup |
The EventLoopGroup is responsible for processing registered channels.
|
OutboundFrame |
Represents something that can be written to a
Channel
There are different types of OutboundFrame:
Packet: for member to member and old-client to member communication
TextMessage: for memcached and rest communication
ClientMessage: for the new client to member communication
Till so far, all communication over a single connection, will be of a single Frame-class. |
Class | Description |
---|---|
AbstractChannel |
An abstract
Channel implementation. |
InitResult<H> |
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