Base class for custom serialization. More...
#include <Serializer.h>
 Inheritance diagram for hazelcast::client::serialization::Serializer< Serializable >:
 Inheritance diagram for hazelcast::client::serialization::Serializer< Serializable >:| Public Member Functions | |
| virtual | ~Serializer () | 
| Destructor. | |
| virtual void | write (ObjectDataOutput &out, const Serializable &object)=0 | 
| This method writes object to ObjectDataOutput.  More... | |
| virtual void | read (ObjectDataInput &in, Serializable &object)=0 | 
| Reads object from objectDataInputStream.  More... | |
|  Public Member Functions inherited from hazelcast::client::serialization::SerializerBase | |
| virtual | ~SerializerBase () | 
| Destructor. | |
| virtual int | getTypeId () const =0 | 
| unique type id for this serializer.  More... | |
Base class for custom serialization.
If your all classes that needs to be serialized inherited from same class you can use an implementation like following
                class  MyCustomSerializer : public serialization::Serializer<ExampleBaseClass> {
                     public:
                     void write(serialization::ObjectDataOutput & out, const ExampleBaseClass& object);
                     void read(serialization::ObjectDataInput & in, ExampleBaseClass& object);
                     int getTypeId() const;
                 };
                }
           Or if they are not inherited from same base class you can use a serializer class like following
           with templates.
                template<typename T>
                class MyCustomSerializer : public serialization::Serializer<T> {
                public:
                   void write(serialization::ObjectDataOutput & out, const T& object) {
..... }
void read(serialization::ObjectDataInput & in, T& object) { ..... }
int getTypeId() const { .. } };
           User than can register serializer via SerializationConfig as follows
               clientConfig.getSerializationConfig().registerSerializer(new MyCustomSerializer()); | 
 | pure virtual | 
Reads object from objectDataInputStream.
| in | ObjectDataInput stream that object will read from | 
| object | read object | 
| 
 | pure virtual | 
This method writes object to ObjectDataOutput.
| out | ObjectDataOutput stream that object will be written to | 
| object | that will be written to out | 
 1.8.6
 1.8.6