A Channel is a construct that can send/receive like Packets/ClientMessages etc.
A listener called when a
A strategy for controlling what needs to be done in case of an Exception being thrown when the
A factory for creating
Initializes the Channel when the Channel is used for the first time.
|ChannelOutboundHandler<F extends OutboundFrame>|
The EventLoopGroup is responsible for processing registered channels.
Represents something that can be written to a
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