While formally there's only one kind of vertex in Jet, in practice there is an important distinction between the following:
- A source is a vertex with no inbound edges. It injects data from the environment into the Jet job.
- A sink is a vertex with no outbound edges. It drains the output of the Jet job into the environment.
- A computational vertex has both kinds of edges. It accepts some data from upstream vertices, performs some computation, and emits the results to downstream vertices. Typically it doesn't interact with the environment.
com.hazelcast.jet.processor package contains static utility
classes with factory methods that return suppliers of processors, as
required by the
dag.newVertex(name, procSupplier) calls. There is a
convention in Jet that every module containing vertex implementations
contributes a utility class to the same package. Inspecting the
contents of this package in your IDE should allow you to discover all
vertex implementations available on the project's classpath. For example,
there are modules that connect to 3rd party resources like Kafka and
Hadoop Distributed File System (HDFS). Each such module declares a class
in the same package,
com.hazelcast.jet.processor, exposing the
module's source and sink definitions.
The main factory class for the source vertices provided by the Jet core
SourceProcessors. It contains sources that ingest data from
Hazelcast IMDG structures like
IList, etc., as well as
some simple sources that get data from files and TCP sockets (
streamSocket and some more).
Paralleling the sources there's
SinkProcessors for the sink vertices,
supporting the same range of resources (IMDG, files, sockets). There's
also a general
writeBuffered method that takes some boilerplate out of
writing custom sinks. The user must implement a few primitives: create a
new buffer, add an item to it, flush the buffer. The provided code takes
care of integrating these primitives into the
Processor API (draining
the inbox into the buffer and handling the general lifecycle).
Finally, the computational vertices are where the main action takes
place. The main class with factories for built-in computational