Hazelcast allows you to load and store the distributed map entries from/to a persistent data store such as a relational database. To do this, you can use Hazelcast's MapStore
and MapLoader
interfaces.
When you provide a MapLoader
implementation and request an entry (IMap.get()
) that does not exist in memory, MapLoader
's load
or loadAll
methods will load that entry from the data store. This loaded entry is placed into the map and will stay there until it is removed or evicted.
When a MapStore
implementation is provided, an entry is also put into a user defined data store.
NOTE: Data store needs to be a centralized system that is accessible from all Hazelcast Nodes. Persistence to local file system is not supported.
Following is a MapStore
example.
public class PersonMapStore implements MapStore<Long, Person> {
private final Connection con;
public PersonMapStore() {
try {
con = DriverManager.getConnection("jdbc:hsqldb:mydatabase", "SA", "");
con.createStatement().executeUpdate(
"create table if not exists person (id bigint, name varchar(45))");
} catch (SQLException e) {
throw new RuntimeException(e);
}
}
public synchronized void delete(Long key) {
System.out.println("Delete:" + key);
try {
con.createStatement().executeUpdate(
format("delete from person where id = %s", key));
} catch (SQLException e) {
throw new RuntimeException(e);
}
}
public synchronized void store(Long key, Person value) {
try {
con.createStatement().executeUpdate(
format("insert into person values(%s,'%s')", key, value.name));
} catch (SQLException e) {
throw new RuntimeException(e);
}
}
public synchronized void storeAll(Map<Long, Person> map) {
for (Map.Entry<Long, Person> entry : map.entrySet())
store(entry.getKey(), entry.getValue());
}
public synchronized void deleteAll(Collection<Long> keys) {
for (Long key : keys) delete(key);
}
public synchronized Person load(Long key) {
try {
ResultSet resultSet = con.createStatement().executeQuery(
format("select name from person where id =%s", key));
try {
if (!resultSet.next()) return null;
String name = resultSet.getString(1);
return new Person(name);
} finally {
resultSet.close();
}
} catch (SQLException e) {
throw new RuntimeException(e);
}
}
public synchronized Map<Long, Person> loadAll(Collection<Long> keys) {
Map<Long, Person> result = new HashMap<Long, Person>();
for (Long key : keys) result.put(key, load(key));
return result;
}
public Set<Long> loadAllKeys() {
return null;
}
}
NOTE: Loading process is performed on a thread different than the partition threads using ExecutorService.
RELATED INFORMATION
For more MapStore/MapLoader code samples please see here.
Hazelcast supports read-through, write-through, and write-behind persistence modes which are explained in below subsections.
If an entry does not exist in the memory when an application asks for it, Hazelcast asks your loader implementation to load that entry from the data store. If the entry exists there, the loader implementation gets it, hands it to Hazelcast, and Hazelcast puts it into the memory. This is read-through persistence mode.
MapStore
can be configured to be write-through by setting the write-delay-seconds
property to 0. This means the entries will be put to the data store synchronously.
In this mode, when the map.put(key,value)
call returns:
MapStore.store(key,value)
is successfully called so the entry is persisted.
In-Memory entry is updated.
In-Memory backup copies are successfully created on other JVMs (if backup-count
is greater than 0).
The same behavior goes for a map.remove(key)
call. The only difference is that MapStore.delete(key)
is called when the entry will be deleted.
If MapStore
throws an exception, then the exception will be propagated back to the original put
or remove
call in the form of RuntimeException
.
You can configure MapStore
as write-behind by setting the write-delay-seconds
property to a value bigger than 0. This means the modified entries will be put to the data store asynchronously after a configured delay.
NOTE: In write-behind mode, Hazelcast coalesces updates on a specific key, i.e. applies only the last update on it.
In this mode, when the map.put(key,value)
call returns:
In-Memory entry is updated.
In-Memory backup copies are successfully created on other JVMs (if backup-count
is greater than 0).
The entry is marked as dirty so that after write-delay-seconds
, it can be persisted with MapStore.store(key,value)
call.
The same behavior goes for the map.remove(key)
, the only difference is that MapStore.delete(key)
is called when the entry will be deleted.
If MapStore
throws an exception, then Hazelcast tries to store the entry again. If the entry still cannot be stored, a log message is printed and the entry is re-queued.
For batch write operations, which are only allowed in write-behind mode, Hazelcast will call MapStore.storeAll(map)
and MapStore.deleteAll(collection)
to do all writes in a single call.
NOTE: If a map entry is marked as dirty, i.e. it is waiting to be persisted to the MapStore
in a write-behind scenario, the eviction process forces the entry to be stored. By this way, you will have control on the number of entries waiting to be stored, and thus you can prevent a possible OutOfMemory exception.
NOTE: MapStore
or MapLoader
implementations should not use Hazelcast Map/Queue/MultiMap/List/Set operations. Your implementation should only work with your data store. Otherwise, you may get into deadlock situations.
Here is a sample configuration:
<hazelcast>
...
<map name="default">
...
<map-store enabled="true">
<!--
Name of the class implementing MapLoader and/or MapStore.
The class should implement at least of these interfaces and
contain no-argument constructor. Note that the inner classes are not supported.
-->
<class-name>com.hazelcast.examples.DummyStore</class-name>
<!--
Number of seconds to delay to call the MapStore.store(key, value).
If the value is zero then it is write-through so MapStore.store(key, value)
will be called as soon as the entry is updated.
Otherwise it is write-behind so updates will be stored after write-delay-seconds
value by calling Hazelcast.storeAll(map). Default value is 0.
-->
<write-delay-seconds>60</write-delay-seconds>
<!--
Used to create batch chunks when writing map store.
In default mode all entries will be tried to persist in one go.
To create batch chunks, minimum meaningful value for write-batch-size
is 2. For values smaller than 2, it works as in default mode.
-->
<write-batch-size>1000</write-batch-size>
</map-store>
</map>
</hazelcast>
A configuration can be applied to more than one map using wildcards (see Using Wildcard), meaning that the configuration is shared among the maps. But MapStore
does not know which entries to store when there is one configuration applied to multiple maps. To overcome this, Hazelcast provides the MapStoreFactory
interface.
Using the MapStoreFactory
interface, MapStore
s for each map can be created when a wildcard configuration is used. Sample code is shown below.
Config config = new Config();
MapConfig mapConfig = config.getMapConfig( "*" );
MapStoreConfig mapStoreConfig = mapConfig.getMapStoreConfig();
mapStoreConfig.setFactoryImplementation( new MapStoreFactory<Object, Object>() {
@Override
public MapLoader<Object, Object> newMapStore( String mapName, Properties properties ) {
return null;
}
});
If the configuration implements the MapLoaderLifecycleSupport
interface, then the user can initialize the MapLoader
implementation with the given map name, configuration properties, and the Hazelcast instance. See the following example code.
public interface MapLoaderLifecycleSupport {
/**
* Initializes this MapLoader implementation. Hazelcast will call
* this method when the map is first used on the
* HazelcastInstance. Implementation can
* initialize required resources for the implementing
* mapLoader such as reading a config file and/or creating
* database connection.
*/
void init( HazelcastInstance hazelcastInstance, Properties properties, String mapName );
/**
* Hazelcast will call this method before shutting down.
* This method can be overridden to cleanup the resources
* held by this map loader implementation, such as closing the
* database connections etc.
*/
void destroy();
}
You can use the MapLoader.loadAllKeys
API to pre-populate the in-memory map when the map is first touched/used. If MapLoader.loadAllKeys
returns NULL then nothing will be loaded. Your MapLoader.loadAllKeys
implementation can return all or some of the keys. For example, you may select and return only the hot
keys. MapLoader.loadAllKeys
is the fastest way of pre-populating the map since Hazelcast will optimize the loading process by having each node loading its owned portion of the entries.
The InitialLoadMode
configuration parameter in the class MapStoreConfig
has two values: LAZY
and EAGER
. If InitialLoadMode
is set to LAZY
, data is not loaded during the map creation. If it is set to EAGER
, the whole data is loaded while the map is created and everything becomes ready to use. Also, if you add indices to your map with the MapIndexConfig
class or the addIndex
method, then InitialLoadMode
is overridden and MapStoreConfig
behaves as if EAGER
mode is on.
Here is the MapLoader
initialization flow:
getMap()
is first called from any node, initialization will start depending on the the value of InitialLoadMode
. If it is set to EAGER
, initialization starts. If it is set to LAZY
, initialization does not start but data is loaded each time a partition loading completes.MapLoader.loadAllKeys()
to get all your keys on each node.MapLoader.loadAll(keys)
.IMap.putTransient(key,value)
. NOTE: If the load mode is LAZY
and when the clear()
method is called (which triggers MapStore.deleteAll()
), Hazelcast will remove ONLY the loaded entries from your map and datastore. Since the whole data is not loaded for this case (LAZY
mode), please note that there may be still entries in your datastore.
The method loadAll
loads some or all keys into a data store in order to optimize the multiple load operations. The method has two signatures (i.e. the same method can take two different parameter lists). One signature loads the given keys and the other loads all keys. Please see the sample code below.
public class LoadAll {
public static void main(String[] args) {
final int numberOfEntriesToAdd = 1000;
final String mapName = LoadAll.class.getCanonicalName();
final Config config = createNewConfig(mapName);
final HazelcastInstance node = Hazelcast.newHazelcastInstance(config);
final IMap<Integer, Integer> map = node.getMap(mapName);
populateMap(map, numberOfEntriesToAdd);
System.out.printf("# Map store has %d elements\n", numberOfEntriesToAdd);
map.evictAll();
System.out.printf("# After evictAll map size\t: %d\n", map.size());
map.loadAll(true);
System.out.printf("# After loadAll map size\t: %d\n", map.size());
}
}
In some scenarios, you may need to modify the object after storing it into the map store.
For example, you can get an ID or version auto generated by your database and then you need to modify your object stored in the distributed map but not to break the sync between database and data grid. You can do that by implementing the PostProcessingMapStore
interface to put the modified object into the distributed map. That will cause an extra step of Serialization
, so use it only when needed. (This explanation is only valid when using the write-through
map store configuration.)
Here is an example of post processing map store:
class ProcessingStore extends MapStore<Integer, Employee> implements PostProcessingMapStore {
@Override
public void store( Integer key, Employee employee ) {
EmployeeId id = saveEmployee();
employee.setId( id.getId() );
}
}